AI Insights · Timothy · April 2025
Top Boxing Games in New Zealand: Q1 2025 Performance
Explore the performance trends of top boxing games on a unified platform in New Zealand during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games in New Zealand showed varied performance metrics across downloads, revenue, and active user engagement. According to Sensor Tower, these insights provide a comprehensive look into the market dynamics.
WWE SLAM by Topps® Card Trader experienced fluctuating revenue, peaking at around $1K in late January before gradually declining to $339 by the end of March. Downloads were sporadic, starting at 52 and dropping to single digits by quarter's end. Active users remained relatively stable, hovering around 12-23K throughout the period.
WWE Mayhem saw a steady decline in weekly downloads from 162 to 62. Revenue followed a similar pattern, starting at $344 and settling at $139. Despite these trends, active users maintained a range between 204K and 343K.
Real Boxing 2 demonstrated a consistent performance with downloads decreasing from 650 to 200. Revenue peaked at $221 in early February before tapering off to $132. Active users showed a gradual decrease from 1.7M to 937K.
Boxing Star: Boxing Fight Game had a revenue surge in late January, reaching $277, with a steady increase to $218 by the end of March. Downloads were variable, starting at 119 and ending at 69. Active users exhibited a slight increase from 180K to 106K.
Finally, Burrito Bison: Launcha Libre maintained a stable revenue trend, peaking at $101 in late March. Downloads remained consistent, fluctuating between 38 and 78. Active users showed a slight decline from 405K to 311K.
For more detailed insights and data, visit Sensor Tower.